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Learning
π Coordinate Courier
Plot, plan, and deliver across Zappy's City.
Ages 9β13Grades 3-5Grades 6-8
Difficulty
π Zappy needs a courier!
Plot stops, drive around puddles, continue routes and repair mistakes. Remember the courier rule: across first, then up or down.
Grades 5β6 Β· ages 10β12
How long is your shift?
Deliveries so far: 0. You can stop any time β nothing is lost.
City rewards
- Sunshine van paint Β· 1
- Polka-dot delivery box Β· 3
- Courier cap for Zappy Β· 5
- Park fountain decoration Β· 8
- New kitten customer: Clover Β· 12
- Package sticker sheet Β· 16
- Sunset map theme Β· 20
1 more delivery unlocks Sunshine van paint.
How to play
Become Zappy's courier! Plot ordered pairs on the city grid, drive the van a set number of units, continue coordinate patterns, follow straight-line rules like y = 2x + 5, repair a wrongly plotted stop, and steer around puddles and cones. Create Your Own Route lets you design a pattern and have Zappy read it back. Grades 4-5 on Easy up to Grades 6-7 on Hard.